Rags to riches: a
Rags Morales Interview
by Simone
Satta
First
of all, Hi Rags! Not much of your work has been published
in Italy. Do you want to introduce yourself to your Italian
readers?
Hello
Italy! It's my pleasure to make your acquaintance. I have
been in this industry now for 16 years and have worked for
many publishing houses.
Let's
start from the beginning. Many people consider you a rookie,
but actually you began your career back in the 1989, on the
pages of Forgotten Realms (TSR). Later on you worked
primarily for Valiant, apart from a little interlude on the
pages of DC's Black Condor. Can you tell us anything
about your career's first years, and particularly about your
Valiant experience?
I
broke into the industry in February of 1989. Barbara Kesel
was the editor of the TSR/DC line of fantasy books, and she
gave me my first break drawing Forgotten Realms with
Jeff Grubb as the writer. Jeff was a novelist for TSR as well
as working in development for the games that company produced.
I remember being full of ideas and theories about how to make
my craft work and the fantasy books were the perfect place
for me to experiment without the pressure of having to draw
an iconic hero or character. It was fun and I thoroughly enjoyed
my time there, although the whole time I was wishing to get
a chance at a major character, like Batman, because you not
only build your craft but also your fanbase. With a fanbase
you can live beyond your career. After the TSR/DC partnership
dissolved, I found myself looking for work and Mike Gold offered
me Black Condor with Brian Augustyn writing. Black
Condor, much like Starman, The Ray, and Sandman, was 1940's
characters that DC was trying to reinvent for the 90's. I
thought Black Condor had a lot of potential as a character,
but it only lasted 12 issues. At the same time I was also
working on DC's relaunch of the old Archie Comics superhero
line in the form of Impact comics. I drew 4 issues of The
Mighty Crusaders. By then some of the people started taking
notice that I can handle superheroes, but my contract with
DC was expiring and Valiant Comics had me on a list of people
they wanted to hire.
I believe it was December of
1992 that I made the switch to Valiant and the energy there
was infectious. The speculation boom was just starting to
unfold and small companies like Valiant were making a lot
of noise. Valiant was licensing the old Gold Key characters
like Solar and Magnus, but they also were developing some
characters of their own like, Shadowman, Archer and Armstrong,
The Eternal Warriors, X-O Man of War, Harbinger, etc. They
offered me an old Gold Key character called Turok Dinosaur
Hunter. I was following Bart Sears who at the time was a major
talent. Following the likes of Bart was tough and a lot of
comparisons were being made of which I couldn't compete. He
was on top of his game and I was still developing, but I gave
it my all and after some time I made that character mine.
I really go into it. I read a few books on Native Americans
and along the way I discovered I had Indian bloodlines from
my mother's side. Comanche, Apache, and Aztec mixed with my
already familiar Boricua (Puerto Rican) heritage. Also Jurassic
Park and Dances with Wolves were big movies at
the time and it all came together for me in the pages of Turok.
Soon my style evolved to what was closer to Alberto Giolitti
was doing with the character back in the 1960's. I was going
more toward using heavy blacks and less hatch work and half
tones. It was good and bad times at Valiant which soon became
Acclaim Comics after the speculation boom was showing signs
of imploding and the higher ups at Valiant sold their interests.
I did make some friends there and one in particular, Tony
Bedard, was to become instrumental to my comeback after my
contract with Acclaim was finished and I couldn't find work.
After
a while, you was even without a job. How could happen that
one of the top artists of the moment was neglected by the
several publishing houses?
When
the speculation boom died, the small companies folded, many
direct sales shops closed down, and the major companies were
cutting back on some of the extra books that were selling
well before. There were a lot of people who found other ways
of making a living because we had no choice. Everywhere you
called, it was the same thing,"sorry we don't have anything
now but we'll keep you in mind." I got a little work
from Acclaim but not much, so I called my old friend Jeff
Grubb. Jeff told me of some opportunities that helped me out.
I did some magazine work for Dragon magazine and for
Dungeon magazine. Big Entertainment who Jeff was affiliated
was doing some novella work for Margaret Weiss' Testament
of the Dragon and for Isaac Asimov's I-botics.
I did some pen and ink and washes for both books. But none
of this was steady and I found myself teaching anatomy classes
for a local Vocational school.
I eventually gave my old buddy
Tony Bedard a call to see how he and his family were doing
and to talk shop. Some days later Tony called me back and
told me he was an associate editor with Dan Raspler. I asked
Tony if he would sniff around for me and see if there was
any work available. Tony was so good to take my work around
and try to get editors excited about me, but nothing came
of it. Finally Tony told me about a new book they wanted to
do called Hourman. I told Tony that I would be perfect
for it (really, all of us think we can do anything in this
field) and I pestered Tony and Dan until they gave me a try
out in a Secret Files story JLA in Crisis (who knew at the
time that the word "crisis" and I were to become
synonymous?). They gave me a shot and I went from being the
dark horse of the book to its shining light. I took that book
and busted my tail trying to make if work and eclipsed my
old issue run on a title from 19 issues (Forgotten Realms)
to 20 for Hourman.
The
first turning point of your career was, without any doubt,
your work on Hawkman, with Geoff Johns. It was the
first chance to introduce yourself to the big audience. What
can you tell us about this experience? How was your approach
to the character? How was working with Geoff and which kind
of feedback did you have with him?
I
really liked the archaic nature of Geoff's Hawkman.
It was as if everything I did before had come full circle
for me. Winged character, historic and fantasy oriented and
super heroic all collided in Hawkman. My one big contribution
was make his costume ever changing and that made the most
sense for a character that has lived for thousands of years.
I also wanted to display a character that had a lot of armour
since to me, that's what makes a character a warrior as much
as a weapon.
Geoff is one of those writers who people will study for years
to come. He gets what it's all about. He respects the history
and continuity of these characters, develops great supporting
casts, never forgets that it is a comic book and a visual
medium, and makes the best cliff-hangers I've ever seen on
a continual basis. Not only this he has such a small ego that
he not only is willing to listen to a pencillers suggestions,
but will also implement them. Geoff is golden, and has become
a good friend over the years.
Hawkman was indeed my
coming out party, some 13 years after my career started.
The
most important turning point of your career, however, was
Identity Crisis. How did your involvement originate?
What did you think when you was chosen for this project, on
of the most ambitious project of DC Comics in the last years,
in spite of other artists, not more clever than you, but maybe
more titled?
Brad
Meltzer, the writer, had a choice of people with whom he would
work on Identity Crisis. He saw how I handled Shadow Thief
in Hawkman issue 17 and said,"That's the guy".
He appreciated my approach and thought process behind that
character, so I got the job. I was looking for something else
after 21 issues of Hawkman, and Identity Crisis
was available. In this business luck plays a big part.
After some phone conversations
with Brad we came away knowing that this project was going
to come together perfectly, it was just a matter of both of
us doing our jobs. I knew that after reading the second issue-DC
made such a big deal of keeping the identity of the murderer
secret, that they sent the books to me piece meal (one at
a time)-that Identity Crisis was going to be the first
big defining moment for my career. I was tremendously excited.
How
was drawing a great many of DC characters, with icons like
Superman, Batman, Flash, etc. among them? What did it means
drawing so many characters trying to make each one "unique"?
is there any character, among them, that you liked particularly
and with which would you like to work again?
Finally,
I was going to have a say in what I thought of theses characters
since my childhood. And I couldn't have been happier. Some
came easily like Green Arrow, but some for whatever reason
were difficult, like Superman. I wasn't really trying to make
them unique, more I was trying to get to the essence of each
character. I succeeded and failed in varying degrees.
How
much important are, for you, the inks of Michael Bair for
your style? I think that you are one of the finest artistic
couple of US comicdom.
Very
important. Mike Bair and I work well because we have the same
point of view and much of the same interests artistically.
He knows what I ask intuitively and responds in a way that
exudes his brilliance. He is a tremendous artist, who found
himself inking because he wasn't satisfied with the way he
was being inked by others. In time he and I will be synonymous
like Jack Kirby and Joe Sinnot, if we haven't already. A valuable
partner and a good friend.
Rags
is a nickname, isn't it? Why this nick?
In
art school we had to develop a daily syndicated comic strip.
It was an exercise in writing and since you're supposed to
'write what you know' I wrote what it was like for a young
artist trying to become published. What else would a 19 or
20 year old know? I called it "Rags To Riches"
and the main character was called Rags. I decided that it
might be fun to have a pen name..
Now
you are working on Wonder Woman. What can you tell
us about this new experience? Which are, if there are, the
Wonder Woman artists of the past you are inspired to?
Again,
I try to get to the essence of the character and so I looked
to Harry G. Peter the original artist. Then I took who I thought
did the most justice to her in modern times and that is Adam
Hughes. Couple those with a little of George Perez and Phil
Jimenez and my ex wife as a body and face "type"
and that is my Wonder Woman.
What
kind of feedback do you have with the writer of Wonder
Woman, Greg Rucka? What kind of involvement you have in
the conception of the plots?
Greg
Rucka writes some tremendous character driven stories and
interesting plots, but he relies on the artist to interpret
his stories for him. He thinks that the artist is the most
visual of the creative team, so I guess it's our job for him.
I'm enjoying my time with Greg, is always willing to entertain
my points of view and for the most part he's liked my changes
and suggestions. The trick is to keep the spirit of the story
alive. I fully believe that the artist is like a director
to a movie. It's our job to display the story to the audience
in its most brilliant light.
What
are your projects for the next future? Could you give us any
advance information?
I'm
not sure since they haven't told me.
What
are your influences?
There
are too many to list. My first favorite comics artist was
Neal Adams followed by John Buscema, Jim Aparo, Michael Golden,
and Jose Luis Garcia Lopez.Then for awhile I was only into
illustrators like Frank Frazetta, Norman Rockwell, Windsor
McKay, Charles Dana Gibson, Joseph Clement Coll, Howard Pyle
and N.C. Wyeth.
I guess my style, for all intents and purposes, is a combination
of Michael Golden, Frank Frazetta and Norman Rockwell.
Could
you describe us your typical working day?
I
wake up from my slumber and my many lovers as I brush off
the flower petals from my satin sheets. My man servant greets
me with a latte cappuccino as I'm whisked off to my bath where
I'm met by 4 virgins who bathe me. Once bathed I'm given a
glorious massage by my voluptuous, Swedish masseuse Ingrid.
Then I'm clothed and taken by gondola along the Delaware River
to my studio in the foothills of Pennsylvania. There myself
and 20 female, scantily clad, assistants make the comics for
all to see.
Could
you describe us your approach to an issue of a series and
to a single page?
Basically
I read how many panels are involved per page and figure out
which ones need the most space for dialogue or atmosphere.
Then I try to zoom in and out throughout the page and use
panel shape to convey what I'm trying to say. Wide horizontal
panels for movement and atmosphere, narrow panels for intimacy
and introspection, and square panels for impact. Usually I'll
establish a page by the third panel and I try to establish
a scene 2 or 3 times through out.
Do
you still read comics? What do you read?
I
don't read a whole lot of comics, but I really do enjoy Kyle
Baker's Plastic Man, and I thought Darwyn Cooke's New
Frontier was brilliant. I basically read what I'm most
affiliated with given the work I'm producing, and from time
to time I'll read the occassional story that may seem interesting.
This is the Comics Code trademark question. What are for you
the three comics that should be on the shelf of a true comic
fan?
Anything
by Alan Moore, Identity Crisis, and Kingdom Come.